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Sunday, September 25, 2011

Mount Banishment


A twisted and desolate mountain serves as the eternal prison of four evil Demi-Gods that have been sealed away by the all-powerful Zu, the God of Harmony:  Tolog, the Demi-God of the Apocalypse was bent on the total annihilation of the world.  Pakar, the Demi-God of Purity, was once a righteous angel whose obsession with the purification of all living creatures became an unending quest of the purging of those that weren't of the most purest judgement.  Zooox the Demi-God of Wildmagic, who was once a powerful, yet secluded wizard that was scarred and forever changed by the great Spellplague into a prevaricator of chaos.  And of course Lokpan the Plotter, an otherworldy greater demon with God-like powers and an insidious influence upon those of wicked heart.  Those who walk the earth serving the powers of darkness are often attracted to the unholy might of at least one of these fiendish powers, including worshipers and sorcerers who wish to extend their strengths beyond the prime plane or simply seek the blessing of their dark lord based on ancient prophecies and dark rituals.  Nevertheless, Mount Banishment is often visited by such persons and perhaps seek to reincarnate their imprisoned Gods.

Mount Banishment is an excellent zone:  short, sweet, with a non-linear design and nicely-stylized equipment of varying use.  Entering the Mountain, the first room and couple of battles is almost like that of a grid-zone, despite being tunnel-based.  The leader can also choose to take the zone from different angles, as there is no linear path from Demi-God to Demi-God that can be satisfied in no particular order.  The zone can be completed by small groups of high levels or very small groups of end-game levels, while the equipment also has a wide range of use from the ever-useful +20 hitpoints -3 save_spell ear cuff of balance to the +5 max_con boots emitting dust.

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