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Showing posts with label Fort Boyard. Show all posts
Showing posts with label Fort Boyard. Show all posts

Monday, April 4, 2011

Fort Boyard

(click to enlarge)

Fort Boyard, the port-stronghold of Master Boyard... 
A spectacular zone featuring some nice zone elements like above average equipment, movable switches that open blocked exits, sentinel mobs that require DOT (damage-over-time) luring, and rooms with multiple mobs that should be killed in certain orders.  All of which is wrapped up in a well-stylized environment.  Large groups of mid-high level players, or small groups of high-level players, or very small groups of elite end-game players, can make short work of Fort Boyard.

These things all make Fort Boyard a great zone to learn very early in one's Duris career, and an excellent learning mechanism to familiarize prospective zone leaders with very different types of fights and a few advanced zone mechanics.  Shortcuts, like dim targets, are revealed pretty quickly after one or two walkthroughs, and there are a few items here and there that people, who are so inclined, might just target to ninja-grab out of the zone without completing the zone in its entirety.  (Dragonscale gloves and ruby-lined slippers are a couple of my old favorites that can really compliment a nice set of caster gear very well.)